| Pyramids Game Variations |
| submitted by hobo915gal |
| ACES STOP |
LAST CARD FAERIE |
Play your game slowly.
When any Ace is turned up in your draw or flip pile it’s the end of your game.
If the Ace is in the pyramids deck then it’s safe to play it.
If the Ace is the 1st card showing in any game, then your score will be a zero. |
Every time you reach the last card in your pyramids and your draw pile and before you go to the next round, post in chat B1.
Have your opponent confirm with either ‘gi’ = got it or ‘agree’.
Game 1 bonus = 2000 points.
Game 2 bonus = 3000 points.
Game 3 bonus = 5000 points |
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| ADDEM UP |
LEGLESS |
Add up the numbers in your score.
example...... 2130 = 2 + 1 + 3 + 0 = 6 |
Remove the 1’s from your score. |
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| ANAGRAM |
LUCKY |
| Post your score in chat from high to low, eg 2340 = 4320. |
1'S, 2'S & 3'S First game = Lucky 1’s.
For every 1 in your score add another 1 to it.
ex 1450 = 11450.
Second game = Lucky 2’s.
For every 2 in your score add another 2 to it.
2450 = 22450.
Third game = Lucky 3’s.
For every 3 in your score add another 3 to it.
3450 = 33450.
Add your scores up.
Highest score wins match. |
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| BANANA SPLIT |
LUCKY 7'S |
| Remove 1st and last number from your score ~ you have just peeled the banana ex 47050 = 705. |
For each 7 in your score add another 7 to it.
ex: 1750 = 17750 |
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| BASES |
LUCKY 13 |
First player sets the base.
Second player has 3 tries to beat that score.
If the score is beaten, it becomes a new base or nb.
This will be repeated again until someone is unable to beat the base.
Each unsuccessful try will be posted in chat as 1590 S1 or X1 etc. |
If you get either a 1 or a 3 in your score, you will make it 13.
ex 1320 = 131320. |
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| BLACKJACK21 |
MURDER MYSTERY |
Add up your score and closest to 21 wins that match.
ex. 1 + 5 + 4 + 0 = 10. |
CAST OF CHARACTERS:
MS. ALWAYS ANGRY.
MRS. CALCULATING ONE.
MISS MO EVIL.
MR. DIABOLICAL DOOD.
PROF. BOWN MATTER.
MR. DAZASTER.
ROOMS:
CONSERVATORY.
DINING ROOM.
KITCHEN.
LIBRARY.
BEDROOM.
BATHROOM.
WEAPONS:
CANDLESTICK.
BARBED WIRE.
PLASTIC BAG.
SMOKING GUN.
POISION.
ROPE.
Players
in tournament are the only ones eligible to ask questions that can give them a 'yes' or 'no' response from the Question Host.
EX: Is the murderer a woman? If the answer is 'yes' that person can continue to ask another 'yes' or 'no' question.
As soon
as there is a 'no' response that player's turn is finished, and the next player's turn starts.
Question Host will ask for
player registered No. 1 to start.
To solve the Murder Mystery, the player must name the murderer, the location and the weapon.
Question Host will only reply to the designated player.
This gives each player the opportunity to either solve or participate
in solving the murder mystery. |
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| BRICKWALL |
RAIN OF FIRE |
Play to the end of Round 1 and stop.
That is your score.
If you continue into Round 2 you will take a zero for that game. |
Always play one game of Sudden Death.
Lowest score among ALL players in each round is eliminated.
Do NOT report, hosting TD will do all the reporting.
Do write in chat your score and have your opponent confirm it with either ‘gi’ = got it or ‘agree’.
Pairings mean nothing except who you watch play.
Byes mean nothing, everyone plays in every round.
This will take one game less than the number of players entered.
So with 8 entered it will take 7 games.
***NOTICE*** Because of limitations with Case's brackets the BUX in the tournament can be (and usually are) WRONG.
The Winner will always be right, but the BUX for 2nd, 3rd and 4th places will only work out correctly in cases of extreme luck.
Enter the tournament knowing that there is NOTHING we can do to correct this.
If anyone times out they will be consumed by the Ring of Fire for that round and no one else will be eliminated.
***This is a true swiss tournament.*** |
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| BRICKWALL POKER |
ROULETTE |
Play 5 alternating games to the end of round 1 and stop.
If you go into the next round you will take a zero for that game.
Each game score determines the card value you receive for your poker hand.
Best poker hand wins that match.
* ~ * CARD/VALUE SCORES * ~ *
10 - 990 = 2
1000 - 1990 = 3
2000 - 2990 = 4
3000 - 3990 = 5
4000 - 4990 = 6
5000 - 5990 = 7
6000 - 6990 = 8
7000 - 7990 = 9
8000 - 9990 = 10
10000 - 12990 = J
13000 - 15990 = Q
16000 - 18990 = K
19000 - 23900 = ACE (counts as high or low)
24000 + = Wild card.
* ~ * POKER HANDS * ~ *
5 of a kind = 4 cards the same + a wild card.
4 of a kind = 4 cards the same.
Full House = 3 cards the same with a pair.
Straight = 5 cards in sequence.
3 of a kind = 3 cards of the same value.
2 pairs = 2 separate pairs. |
Pick a number from 1 - 9 before you start for yourself and post it in chat for your opponent.
If they get that number in their score, they double it, ex. pick 5 and score is 1250 = 12550. |
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| DEADLY 3'S |
ROW BY ROW |
If you get a 3 in your score, it = 0.
If you get a 4, you double your score.
If you get a 3 and a 4 in your score, it stays the same. |
Clear the first row of cards before you go to the next row until you run out of cards or go to the next round. |
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| DEMOLITION DERBY |
RUSSIAN ROULETTE |
Post score as normal.
Hosting TD will announce seat number to be demolished.
Seat number = registered number
in tourney.
Dice will be thrown to determine the number to be demolished in each match and for each player. |
Before you start a new deck & a new game, choose either black or red and write it in chat.
Opponent confirms with 'gi' or 'agree'
EX: If you choose black, then count all the black cards in mids and flip pile.
1000 points for each black card is posted in chat.
Bonus is only valid for 1st game and 1st round only.
When your game is finished write in chat DONE.
Hosting TD will flip a coin.
Heads = Red and Tails = Black.
If the coin toss is tails in this example, then you lose your bonus, but retain your score.
Post score 1540 + 5000 bonus + toss = 1540. |
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| DIAMONDS ARE 4 EVERYONE |
SEVENTH HEAVEN |
Play this game slowly.
Play from any diamonds in your draw pile, once you play in pyramids you can pick up any cards there |
For each run of 7 cards claim Bonus of 1000 points in chat. Have opponent confirm with 'gi' or 'agree'.
Add up bonus and score together. |
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| DICE ROLL |
SEVEN UP |
Instead of posting your score, write DONE in chat.
Hosting TD will roll dice and write the resulting number in
chat.
EX: if a 5 is called, then you will remove all 5's from your score.
Write it as 1250 = 120. |
Double any 7, 8 or 9 in each score.
ex 1780 = 177880. |
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| DINGO'S EARS |
SIDELINES |
For every 4 in your score add a 4 to the beginning and end of your score.
ex: 4450 = 44445044. |
Keep the far right and left card.
Don't move them.
Remove all 20 cards in between them.
Type in chat ‘clear’ when you have removed all but sideline cards.
Have your opponent confirm by writing in chat ‘gi’ = got it or ‘agree’.
You can then remove sideline cards.
Repeat if you get to subsequent rounds. |
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| DR PEPPER |
SIDEWINDER |
In Game 1 - double all 2, 1290 = 12290.
In Game 2 - double all 4, 1490 = 14490.
In Game 3 - double all 6, 1690 = 16690.
When playing 1 game only, then 2, 4 & 6 will be doubled - 2460 = 2244660. |
Play your deck from left to right.
Your deck has 10 facing cards, eg: 5,Q,K,4,3,5,4,10,8,7.
First card to be removed
needs to be the 5, then Q, then K and so on, in sequence until you remove them all or run out of cards.
Repeat if you reach
the next row. |
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| DOUBLE THE ODDS |
SIN/DOU/TRI |
Double the odd numbers in your score.
ex 1350 = 1133550.
Zero remains unchanged, it’s neither odd nor even. |
First Game = stays the same.
Second Game = double your score.
Third Game = triple your score.
Add up your scores and highest score wins that match. |
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| ELEPHANT'S EARS |
SIXTY NINERS |
For every eight in your score add one to the front and back of your score.
ex 4380 = 843808. |
For every 6 or 9 in your score make it a 69.
ex 1650 = 16950. |
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| EXPLOSION |
SPLIT SIX |
Play slowly, if you turn up the the Queen of Hearts in your draw pile, it’s the end of your game, and that’s your score.
If the Queen of Hearts is in mids pile, opponent is to confirm with ‘i c her’.
You can play Queen of Hearts if in mids pile.
If the Queen of Hearts is the 1st card drawn, then your score is zero. |
For each 6 in your score = 33.
ex 1660 = 133330. |
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| FAST & FURIOUS |
SUDDEN DEATH |
Type of Target Races.
Check who your opponent is once Pairings are announced.
Go to hosting TD’s room.
Watch TD play one game to set Target.
ex 8450 is Target for that round.
Or TD can type in a set target to be reached for each round.
TD writes in READYYY, SETTTT, GOOO.
All players will go to their room and start racing.
You must reach your Target (ex 8450) in one game.
You might have to restart your game 10 times before it’s reached.
First player to reach their Target in one game types MEEEEEE in chat.
NOTE: There is NO timer in Races for booting's or brb as you are racing against your opponent, so you need to get back as fast as possible. |
Play one regular game until you run out of cards.
Highest score wins. |
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| FOOSBALL Four games. |
SUNFIRE 911 |
GAME 1 ~ To the end of round 1 and stop.
GAME 2 ~ To the end of round 2 and stop.
GAME 3 ~ To the end of round 3 and stop.
GAME 4 ~ Play until you run out of cards & hope for the best score. |
For each 9 add 11 after it.
ex 1990 = 19119110. |
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| GRAVE DIGGER |
SUNFIRE FLIGHT 747 |
Be careful, play slow, as you can only use spades in draw pile.
But, you can pick up any cards from mids deck.
ex: 1390 = 0.
ex: 1490 = 3900.
ex: 1340 = 1340. |
For each 7 or 4 in your score make it 747.
ex 1480 = 174780. |
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| HAVING TWINS |
THREE REGULAR GAMES |
Every even number in your score will become, 2 = 11, 4 = 22, 6 = 33, 8 = 44.
ex 2810 = 114410. |
Play 3 alternating games with your opponent until your game is finished.
Add up your scores and highest score wins that match.
Post your score in chat as >>>>>>>12340 |
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| INSIDE OUT |
TOPLESS |
Do not remove the 3rd card on right and left side of your deck.
Remove only the cards between those 2, until you are left with 2 separate groups on your deck.
Type ‘clear’ in chat and have your opponent confirm with ‘gi’ = got it or ‘agree’.
Continue to remove the rest of the cards in any order.
If you can get to the next round, repeat same game rules. |
Remove the first 2 rows of cards as desired.
You will now see 3 groups of 3 cards each.
Remove ONE group of 3 cards each time, until you remove them all or run out of cards. |
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| JUMPING JAX |
WATERLOO |
Before you start play, count the number of Jacks in your deck and draw pile.
Write in chat ex J = 2 and have opponent confirm it with ‘gi’ got it or ‘agree’.
Bonus for each Jack = 2000 points.
Add bonus to your game score. |
Play 3 games together, one after the other.
For each game you must post your score.
Your opponent must 'KEEP' or 'KILL' your score.
You will both end up with 2 game scores. |
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| KING OF THE HILL |
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Leave the top 3 cards in your deck.
Write in chat B1 = Bonus 1.
Have your opponent confirm it with ‘gi’ = got it or ‘agree’.
Once your B1 is confirmed continue to remove those 3 cards if you can.
Each Bonus = 5000 points. |
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